PULSE VOID
PULSE VOID
Concept
In a high-contrast digital vacuum, precision is your only lifeline. PULSE VOID is a minimalist action experience where reflexes are pushed to the limit. There is no room for error: every pulse that breaches your shield brings the system closer to total collapse.
Currently evolving from a successful Jam prototype into a full-scale Roguelite.
Gameplay & Controls
Defend the core by rotating your high-frequency shield. Intercept incoming geometric threats that increase in speed and frequency as you progress.
- Mouse Movement: Rotate Shield (The shield follows your cursor position).
- Goal: Protect the center, master the void, and break your personal high score.
🛠️ The Roadmap: The Roguelite Evolution (Coming Soon)
I am currently working on a major overhaul to transform PULSE VOID into a tactical Roguelite. Upcoming features include:
- Wave-Based Structure: Moving away from infinite play to structured, increasingly difficult combat phases.
- Card Selection System: Choose between 3 random upgrades at the end of each wave (e.g., the autonomous "Little Friend" shield).
- Meta-Progression: Unlock permanent buffs to help you dive deeper into the void.
Credits
A project by TI-MAH.
- Design & Programming: Timothy Adamo (TI-MAH)
- Visual Assets: Created with Adobe Illustrator & Unity UI System.
- Game Engine: Unity (WebGL Build).
Connect with me
I am a UI/UX Designer, Front-End Developer, and Game Developer focused on clean, tech-driven digital experiences.
- Portfolio: timothyadamo.carrd.co
- LinkedIn: linkedin.com/in/timothy-adamo/
Thank You For Testing! This is a work in progress. Your feedback on the current "Feel" and difficulty is vital as I develop the upcoming Roguelite mechanics.

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