PULSE VOID

Concept

In a high-contrast digital vacuum, precision is your only lifeline. PULSE VOID is a minimalist action experience where reflexes are pushed to the limit. There is no room for error: every pulse that breaches your shield brings the system closer to total collapse.

Currently evolving from a successful Jam prototype into a full-scale Roguelite.

Gameplay & Controls

Defend the core by rotating your high-frequency shield. Intercept incoming geometric threats that increase in speed and frequency as you progress.

  • Mouse Movement: Rotate Shield (The shield follows your cursor position).
  • Goal: Protect the center, master the void, and break your personal high score.

🛠️ The Roadmap: The Roguelite Evolution (Coming Soon)

I am currently working on a major overhaul to transform PULSE VOID into a tactical Roguelite. Upcoming features include:

  • Wave-Based Structure: Moving away from infinite play to structured, increasingly difficult combat phases.
  • Card Selection System: Choose between 3 random upgrades at the end of each wave (e.g., the autonomous "Little Friend" shield).
  • Meta-Progression: Unlock permanent buffs to help you dive deeper into the void.

Credits

A project by TI-MAH.

  • Design & Programming: Timothy Adamo (TI-MAH)
  • Visual Assets: Created with Adobe Illustrator & Unity UI System.
  • Game Engine: Unity (WebGL Build).

Connect with me

I am a UI/UX Designer, Front-End Developer, and Game Developer focused on clean, tech-driven digital experiences.

Thank You For Testing! This is a work in progress. Your feedback on the current "Feel" and difficulty is vital as I develop the upcoming Roguelite mechanics.

Development log

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